Ymir’s Pass is Here
Friday, November 14th, 2008And that’s just two weeks after the PvP overhaul, which we haven’t written much about yet. Nice, very nice. Keep it up!
And that’s just two weeks after the PvP overhaul, which we haven’t written much about yet. Nice, very nice. Keep it up!
Being stunned by a ganking high level Ranger is a drag on PvP servers, so this is good news:
Firstly the way how crowd control and immunities work has been adjusted. This change now will cause players to break stuns, fears, roots, snares and charms when they have lost a certain amount of health. This should give players a fair chance to withstand these spells and fight back.
There will also be a change in combos, making them shorter and hence easier to execute, but they’ll also be less powerful.
The next game update is due in a couple of week’s time, and these new additions should already be on the Testlive server.
Then there is the second stage of the PVP update that brings with it the consequence system. This new system allows for players PVP actions to have real consequences in the world, and it will greatly enhance the entire PvP experience in Conan. As you know the system is meant to bring repercussions for repeated evil behaviour (i.e. killing players outside of your level range), so should you chose to “gank” other players, a whole new gameplay area opens up! For one, it will result in you no longer being welcome in many parts of the game-world, but in its place you will have to rely on a newly arrived network of camps and areas that function with a little more moral ambiguity. This is very true to the essence of the Conan lore, and a change I think many players will find intriguing.
So they won’t let me shop around in Tarantia anymore, or what? Very nice addition in theory, but in practice it means that I’ll have to get another character so that I can have one ruthless murderer for nasty PvP fun, and another one for more traditional playing. Add the role-playing part, and you’ve got three character there. Perhaps one for the single-player quest as well…
OK, so the PvP update is live and rolled out, something I saw when hacking away this weekend with a friend of mine. You’ll find the PvP XP bar under your regular XP bar at the bottom of the screen.
The role-playing servers are finally getting some rules as well. Looks OK to me, might actually create a character on a RP server to try it out. I played a lot of pen-and-paper role-playing games when I grew up, so this actually appeals to me.
Although the Benny Hill part is due to the music, which is taken from the British show with horny little Benny Hill looking for booty.
PvP is a bitch…!
Most male and female characters will do the same amount of damage in melee, and a bunch of balancing stuff, that’s the more important things from the July 31 update. No PvP revamp yet though, that one’s still in the Testlive forums.
There is a new PvP (player versus player, you knew that) system in the works, having already been outlined in the system notes on the official forum. However, Massively has got a few nifty little tidbits on how the new system works on the Testlive test server right now. Some highlights include:
Many players had assumed killing an Innocent of your own level would result in Murder Points, but it doesn’t. The research actually shows that you can gank players of up to two levels below you (and any amount of levels above you) without any penalty other than being temporarily flagged as Criminal.
Criminals will get a crossed swords icon over their head, while Murderers will get a skull. It also appears that becoming a Murderer will be pretty easy, with every innocent kill “awarding” you with at least 10 Murder Points, with 100 meaning you’ve got your devious status.
Also:
PvP XP amounts have also been clarified. You get 100 XP for a kill (to a maximum of 150 XP for a target 5+ levels above you), divided among the group. You lose 300 XP for a death even if you are grouped.
Read the full story on Massively if you want details.