The upcoming 1.05 update to Age of Conan gets previewed at the official Age of Conan blog, and the talk of the town is that it is the biggest one yet. We’re getting a teaser of the RPG system revamps.
[...] it allows us to enhance our items, abilities, and even our buffs better than before. This is important because it means that items and even abilities become more meaningful and rewarding to the character when receiving them. On top of that, it also allows more dynamic character and item builds in the long run.
Interesting, but it could make the game really unbalanced right?
Luckily, it seems as if this has been taken into consideration, at least if we should believe Jarle Snertingdalen in this Q&A:
The biggest challenge by far has been to do all these fundamental changes to a game that is already a live product. As players already have characters they have invested time and resources into, there is a limit to what you can do. There are for example a lot of class changes in update 5, but we have had to tread carefully as players are used to play their class and too many and deep changes at once will disrupt how players are playing the game. You don’t want to feel like a novice after a patch, you want to experience to new content and have a good time.
He also comments on the difficulty level, which some players found increased a lot for PvE’ers.
The last of the big challenges we have faced that I want to bring up is balancing the game again. Fundamental changes to statistics, RPG systems and formulas affect everything, be it PvP, solo gameplay, dungeons or raids. Getting the difficulty-level back to what it is on live for all these aspects with a revamped RPG system is not trivial.
Read the whole thing for more. No date on when 1.05 will roll out yet.





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