PvP Consequence Update: I’ll Need Another Character

This is pretty cool:

Then there is the second stage of the PVP update that brings with it the consequence system. This new system allows for players PVP actions to have real consequences in the world, and it will greatly enhance the entire PvP experience in Conan. As you know the system is meant to bring repercussions for repeated evil behaviour (i.e. killing players outside of your level range), so should you chose to “gank” other players, a whole new gameplay area opens up! For one, it will result in you no longer being welcome in many parts of the game-world, but in its place you will have to rely on a newly arrived network of camps and areas that function with a little more moral ambiguity. This is very true to the essence of the Conan lore, and a change I think many players will find intriguing.

So they won’t let me shop around in Tarantia anymore, or what? Very nice addition in theory, but in practice it means that I’ll have to get another character so that I can have one ruthless murderer for nasty PvP fun, and another one for more traditional playing. Add the role-playing part, and you’ve got three character there. Perhaps one for the single-player quest as well…

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