Author Archive

Craig Morrison answers Eurogamer

Sunday, October 26th, 2008

Gaming site Eurogamer had a chat with Funcom’s not-so-very-new-anymore director, Craig Morrison. Some interesting parts about PVP and end game related stuff. And what’s his take on getting old players who left the game earlier on back? Check it out.

Servers are merging

Wednesday, October 1st, 2008

New game director Craig Morrison has now, in an open letter on the official Age of Conan forum, confirmed what we all were waiting for. Servers in both US and Europe are merging.

I can today confirm that we are actively working on an approach to merge servers, both in Europe and North America. It’s important for us to ensure the best gameplay experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the game in the future.

We’ll see about that, but right now it sure is kind of empty out there. Except for those russian thugs, always in pursuit of my blood. Gnarl!

New features in motion

Saturday, August 30th, 2008

Remember the Games Convention event in Leipzig that we wrote about some two weeks ago? For those of you who couldn’t attend, here’s a video tour of some of the new content in the game, presented by Funcom’s Erling Ellingson. Enjoy!

You just gotto love Norwenglish.

Hold your breath for GC

Friday, August 15th, 2008

At Games Convention in Leipzig a couple of days from now Funcom will present a lot of new stuff, both for press as well as consumers. New features, locations and content will be brought to the table together with tons of swag like trial accounts and limited edition game DVDs for some of the lucky visitors and Conan fans.

All of this will be presented by Funcom live on the stage and you can have a chat with the developers afterwards or in between. Plus you’ll also see a demonstration by Blue Orb Inc. on how to use a regular control pad for the game with their software.

And for press only, there will be an exclusive behind-closed-doors display of coming DirectX10 features.

Funcom’s Morten Larssen sums it up:

We are very pleased with the tremendously successful launch that we had, but this is where the real journey starts for Age of Conan. In the months ahead we will be putting a lot of effort into expanding and improving on the game, and we look forward to using the Games Convention to unveil some of the locations, content and features we have in the pipeline.

Interesting, to say the least. You’ll find them in Hall 5 at stand B10. If you’re in Germany, that is.

The path of fail

Sunday, August 3rd, 2008

The best friendship is totally free

Wednesday, July 30th, 2008

Heads up! If you haven’t already noticed, the buddy codes that came with the collector’s edition are since a couple of days ago ready to be used. It is “recommended” though that you lend your game discs to your friend at the same time, so he or she can install the game without having to download the trial client. Which, by the way, costs $2.99.

Zero Punctuation puts AoC to the test

Monday, July 28th, 2008

Crazy Yahtzee is bawling about Age of Conan in his latest video review over at The Escapist. Spot on or not? You be the judge. A lot of fun guaranteed no matter what!

How to cook a pict!

Wednesday, June 4th, 2008

Cooking picts

Served best well done and together with cool beverages.

Running Age of Conan on a laptop

Tuesday, June 3rd, 2008

If you don’t have quad cores and a wicked bunch of RAM like my friend Daniel in the previous post, like me, you would probably set almost everything to low just to get a fair amount of FPS in the game. Get this though! There’s a bug (as I’m writing this) making the game perform almost worse on low settings, so what you can do here is to set everything to high and remove at least shadows. Not only may it perform equally to low, you will also have a much better looking game, of course.

Personally, I’m running a Sony Vaio with Core 2 Duo 2.2GHz, 2GB RAM and a GeForce 8400GT 256MB DDR3. Not exactly a stallion, but when I switched from low to high there wasn’t a single drop in FPS. Be aware though that this for some reason doesn’t work for everyone, but you should at least try!